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Character: Mastrick
MastrickPaul
Sor8/Mndbndr2HumanChaotic Neutral
CLASS RACE ALIGNMENT DEITY
10Medium22Male5' 10"160 lbs.HazelLight Brown
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
50,00055,0005,000
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
12+1

DEX
16+3

CON
12+1

INT
18+4

WIS
10+0

CHA
21+5


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP50


8d4+2d430
AC262317=10+0+0+3+0+4+9



0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ 7=3+4
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+5
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
6=5+1+0
+0
+
Reflex
Dex
5=2+3+0
+0
+
Will
Wis
9=9+0+0
+0
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6=5+1
+0
+0
+
RANGED
ATTACK BONUS
+8=5
+3
+0
+0
+
Grapple
MODIFIER
+6=5+1
+0
+0
+

+2 Adamantine DaggerTOTAL ATTACK BONUSDAMAGECRITICAL
+10
1d4+3
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft.
0 lbs.
Piercing/Slashing
Medium

10 - 19 ft. 20 - 29 ft. 30 - 39 ft. 40 - 49 ft.
+8+6+4+2

+2 Crossbow, lightTOTAL ATTACK BONUSDAMAGECRITICAL
+10
1d8+2+1d6
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
80 ft.
4 lbs.
Piercing
Medium
Flaming
80 - 159 ft. 160 - 239 ft. 240 - 319 ft. 320 - 399 ft.
+8+6+4+2

Unarmed strikeTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d3+1
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lbs.
Bludgeoning
Medium



SKILLSMax
Ranks
13/ 6.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
4=
+4
+
n
Balance*Dex
3=
+3
+
n
BluffCha
18=13+5
+
n
Climb*Str
1=
+1
+
n
ConcentrationCon
14=13+1
+
n
Control ShapeWis
0=
+0
+
n
Craft (__________)Int
2=
+4
+-2
n
Craft (Alchemy)Int
3=1+4
+-2
n
DiplomacyCha
14=5+5
+4
n
DisguiseCha
5=
+5
+
n
Escape Artist*Dex
3=
+3
+
n
ForgeryInt
4=
+4
+
n
Gather InformationCha
5=
+5
+
n
HealWis
0=
+0
+
n
Hide*Dex
3=
+3
+
n
IntimidateCha
14=7+5
+2
n
Jump*Str
1=
+1
+

Knowledge (Arcana)Int
15=11+4
+
n
ListenWis
0=
+0
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
3=
+3
+
n
Perform (Act)Cha
5=
+5
+
n
Perform (Comedy)Cha
5=
+5
+
n
Perform (Dance)Cha
5=
+5
+
n
Perform (Keyboard Instruments)Cha
5=
+5
+
n
Perform (Oratory)Cha
5=
+5
+
n
Perform (Percussion)Cha
5=
+5
+
n
Perform (Sing)Cha
5=
+5
+
n
Perform (String Instruments)Cha
5=
+5
+
n
Perform (Weapon Drill)Cha
5=
+5
+
n
Perform (Wind Instruments)Cha
5=
+5
+
n
Remote ViewInt
4=
+4
+
n
RideDex
3=
+3
+
n
SearchInt
4=
+4
+
n
Sense MotiveWis
10=10+0
+

SpellcraftInt
17=11+4
+2
n
SpotWis
4=4+0
+
n
SurvivalWis
0=
+0
+
n
Swim*Str
1=
+1
+
n
Use RopeDex
3=
+3
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** Double armor penalty

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)
+2 Adamantine Dagger
111302 gp1.00
Coin: sp (7)
17 sp(0.14)
+2 Crossbow, light: Flaming
118335 gp4.00
Potion of Cure Serious Wounds (5)
3750 gp0.00
Potion of Alter Self (3)
2300 gp0.00
Scroll of Fireball (5)
1375 gp0.00
Amulet of Natural Armor +4
132000 gp0.00
Potion of Fly (5)
1750 gp0.00
Bag of Holding, type I
12500 gp15.00
Scroll of Identify (11), Dispel Magic (11), Identify (11)
11575 gp0.00
Bedroll
11 sp5.00
Wand of Magic Missile (5) (Charges: 50)
23750 gp0.00
Bell
11 gp0.00
Mirror, silver
120 gp0.50
Belt, Fine
125 gp0.00
Peasant`s outfit
11 sp2.00
Bolts, crossbow (50)
15 gp5.00
Pouch, belt
11 gp0.50
Boots, Low
13 sp0.50
Ring of Protection +4
132000 gp0.00
Bracers of Armor +5
125000 gp1.00
Sapphire (10)
110000 gp0.00
Candle (10)
110 cp0.00
Signal whistle
18 sp0.00
Chalk, 1 piece (10)
110 cp0.00
Soap (per lb.)
15 sp1.00
Coin: cp (30)
130 cp(0.60)
Ring of Spell Storing, Minor
118000 gp0.00
Coin: gp (5)
15 gp(0.10)
Tunic, Velvet
12 gp1.00
Coin: pp (174)
1174 pp(3.48)
Waterskin (full)
11 gp4.00
1 - 43 lbs. 44 - 86 lbs. 87 - 130 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 40.50 lbs.

MONEY
CP - 30
SP - 7
GP - 5
PP - 174
Misc -
LANGUAGES
Dwarven, Elven, Undercommon, Orc, Common

Bag of Holding, type I

WEIGHT

15 lbs.
SPECIAL PROPERTIES
This bag weighs just 15 lbs and can carry up to 250 lbs. of gear (DMG248).

Amulet of Natural Armor +4
Natural Armor
WEIGHT
+4
0 lbs.
SPECIAL PROPERTIES
This item adds a +4 natural armor bonus to the wearer`s AC (DMG246).

Ring of Protection +4
Deflection
WEIGHT
+4
0 lbs.
SPECIAL PROPERTIES
The wearer receives a +4 deflection bonus to AC (DMG232).

Ring of Spell Storing, Minor

WEIGHT

0 lbs.
SPECIAL PROPERTIES
A ring that contains up to 3 levels of spells that the wearer can cast (DMG233).

Bracers of Armor +5
Armor
WEIGHT
+5
1 lb.
SPECIAL PROPERTIES
This item adds a +5 armor bonus to the wearer`s AC (DMG250).

 

 

 

 

 

Mastrick's Mephit, Air
STR10DEX17CON10INT6WIS11CHA15
Fort+ 5Ref+ 6Will+ 9HP25Spd30Init+ 7
AC - Base22AC - Flat19AC - Touch14
2 Claw+6Damage1d3Critical20/x2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness
Special: Breath Weapon (Su) , Summon Mephit (Sp) , Spell-like Abilities Blur 4 24 Gust of Wind 6 1 , Damage Reduction (Su): 5/Magic, Darkvision (Ex): 60 ft., Fast Healing (Ex): 2, No Dual Nature (Ex)
Feats: Dodge, Improved Initiative, Simple Weapon Proficiency
Skills: Sense Motive + 10, Bluff + 18, Escape Artist + 9, Diplomacy + 14, Spot + 6, Hide + 13, Listen + 6, Intimidate + 14, Craft (__________) + 3, Move Silently + 9, Concentration + 14
FEATS
Improved Initiative
Leadership
Improved Familiar
Simple Weapon Proficiency
Precise Shot
Point Blank Shot
SPECIAL ABILITIES
Sorcerer Class Features
Proficiency: Simple Weapons: All
Spells
Summon Familiar
Mindbender Class Features
Bonus caster level
Push the Weak Mind (1/day) (Sp)
Telepathy (Su)


Mastrick's Sorcerer Spells
Level:0123456789
Known:85432----------
Per Day:68775----------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
0 LEVEL

Arcane Mark
15
None
1 Action
Permanent
0 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)

Detect Magic
15
None
1 Action
Concentration, up to 1 minute/level (D)
60 ft.
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects spells and magic items within 60 ft (PH219)

Disrupt Undead
15
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)

Light
15
None
1 Action
10 minutes/level (D)
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH248).

Message
15
None
1 Action
10 minutes/level
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, F
School:Transmutation
Desc:Whispered conversation at distance (PH253).

Open/Close
15
Will Negates (Object)
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (object)
Components:V, S, F
School:Transmutation
Desc:Opens or closes small or light things (PH258).

Prestidigitation
15
Special; See Text
1 Action
1 Hour
10 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Performs minor tricks (PH264).

Read Magic
15

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Read scrolls and spellbooks (PH269).
1st LEVEL

Charm Person
16
Will Negates
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:This charm makes a humanoid creature regard you as its trusted friend and ally (PH209).

Identify
16
None
1 Hour(s)
Instantaneous
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:Determines all features of magic item (PH243).

Magic Weapon
16
Will Negates (Harmless, Object)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (Harmless, Object)
Components:V, S, DF
School:Transmutation
Desc:Weapon gains +1 bonus (PH251).

Sleep
16
Will Negates
1 Round(s)
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:Put up to 4 HD of creatures into comatose slumber (PH280).

Unseen Servant
16
None
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M
School:Conjuration
Desc:Invisible force obeys your commands (PH297).
2nd LEVEL

Darkvision
17
None
1 Action
1 hour/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Transmutation
Desc:The subject gains the ability to see (in black and white only) 60 feet even in total darkness (PH216)

Knock
17
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V
School:Transmutation
Desc:Opens locked or magically sealed door (PH246).

See Invisibility
17
None
1 Action
10 minutes/level (D)
Personal
Spell Resistance:-
Components:V, S, M
School:Divination
Desc:Reveals invisible creatures or objects (PH275).

Web
17
Special; See Text
1 Action
10 minutes/level (D)
Medium (100 ft.+10 ft./level)
Spell Resistance:No
Components:V, S, M
School:Conjuration
Desc:Fills 20-ft. radius spread with sticky spider webs (PH301).
3rd LEVEL

Fireball
18
Reflex Half
1 Action
Instantaneous
Long (400 ft.+40 ft./level)
Spell Resistance:Yes
Components:V, S, M
School:Evocation
Desc:An explosion of flame detonates with a low roar and deals 1d6 fire damage/level (max 10d6) (PH231)

Fly
18
Will Negates (Harmless)
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, F/DF
School:Transmutation
Desc:The subject can fly at a speed of 60 feet (40 if it wears medium/heavy armor, or carries a medium/heavy load) (PH232)

Improved Mage Armor
18
Will Negates
1 Action
1 round/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Conjuration
Desc:As Mage Armor, but bonus is 3 +1/2 Caster Levels. (UE51)
4th LEVEL

Earth Reaver
19
None
1 Action
Instantaneous
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Transmutation
Desc:Eruption deals 5d6/level damage to all in area (SS65)

Invisibility, Greater
19
Will Negates (Harmless)
1 Action
1 round/level (D)
Personal or touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Illusion
Desc:The spell functions like Invisibility, except that it doesn`t end if he subject attacks (PH245).

Quick Reference Notes

Mindbender - Complete Arcane - Page 54
     ************************************
     Mindbenders seek to control the thoughts and dreams of others.

 

Special Abilities
    
***************
     1st - Telepathy (Su)
: A mindbender unlocks one of the most basic elements of his mental craft at 1st level, gaining the ability to communicate with ant creature within 100 feet that has a language.
     2nd - Skill Boost (EX)
: A mindbender is a consummate student of manipulation, be it magical or mundane. Beginning at 2nd level, he can add 1/2 his class level as a competence bonus on bluff, Diplomacy, Intimidate, and Sense Motive checks
     2nd - Push the weak mind 1/day (Sp)
- (Will Save vs. DC 13+CHR) At 2nd level and higher, a mindbender can influence the actions of a living creature of large or smaller size once per day. This ability functions like a suggestion spell, except that the range is 100 feet and the duration is 5 hours plus 1 hour per class level. The mindbender can communicate the suggested course of action telepathically if he chooses, which allows him to use the effect regardless of the target's language. A successful will save negates the affect. A mindbender can use this ability one additional time per three class levels gains (two times per day a 5th and three times per day at 8th).


Miscellaneous Notes

Tome of Leadership and Influence: [USED]

This ponderous book details suggestions for persuading and inspiring others, but entwined within the words is a powerful magical effect. If anyone reads this book, which takes a total of 48 hours over a minimum of six days, he gains an inherent bonus of from +1 to +5 (depending on the type of tome) to his Charisma score. Once the book is read, the magic disappears from the pages and it becomes a normal book.

The Ten Sapphire are only one sapphire - worth 10,000 GP [From Dwarf King]



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